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Near the top of the green gate, click the symbols and match the pattern on the plaque. Enter the background between the pillars, the white flag with the curved symbol marks these spots. Note which way the symbols are, up or lying down. Near the top, spook the little guy, then click on the plaque. Place the malachite gem into the empty statue, the meter will glow. Activate both sensors and the meter will glow. On the left side you will see a pole with a button, activate the button and the light will turn on. Jump onto the seats, jump back and forth without touching the floor (Bouncy!). Grab the glyph in the luggage on the top right. Match the symbol on the train ticket to the correct cabin, enter. Activate both cranks then pull the lever. Place the train crank to the right of the other one. Jot down the dots (number) and symbol of the scroll on the ruins. Go right, enter background after the train car.
#LITTLE SLICE OF SEA WINDOWS#
Activate switch numbers that match the lit windows on the PKP car. Re-enter the train car and get the energy cell. Grab glyph and jump on button to activate winged tower. Go right, clicking scrap metal out of the way. Jump on button and pull lever, winged tower should activate. Note which of the 6 windows are lit on train car marked with PKP. Grab the furnace fuel on the left (pink ball). Jump on the platform of train 3, enter the door. On the first of the 4 trains, observe the crest near the top, jot down the roman numeral and the direction of the black slice. Stand near 2 sensors, activate the lever with both lights active. Open trashcan, get puzzle tile, leave crooked note. Jot down the dots (number) and symbol on scroll. Step by step from start to finish: Start game. The locations can be found in the section for each achievement, but will also be part of the step by step instructions. This requires collecting 50 seashells and 50 gold coins hidden around the map. The rest of the playthrough can be done at any pace. (Just be patient they don't unlock instantly) Some of the remaining achievements can be accomplished, but will only unlock once moving to the end credit area once again. All your progress remains so you can walk around freely and finish the remaining achievements. Once you reach the end of the game, your save can be reloaded, bringing you just before the end credits. If you do not get (Seaweed, not Tumbleweed) you probably touched too many tumbleweeds and you will have to do another run just for this, I suggest getting all other achievements on this run anyway.
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All while dodging all the tumbleweeds that will roll randomly from the left side of the screen upon loading outdoor areas.ĭoing so will get you the (Ascetic), (Big Picture), (Seaweed, not Tumbleweed) and (Let Me Go Home) achievements. Note taking makes the process easier, since some puzzles have randomized values.Ĭlear the game with no items left in your inventory, under a time limit. I recommend getting a notepad open on your computer, or pen and paper ready.
#LITTLE SLICE OF SEA HOW TO#
This section will outline step by step how to get the end as quickly as possible, and get all the achievements along the way. This can be challenging and goes against the nature of the game, but some players may want to clear the game but not have hours to dedicate to multiple runs or tracking down that last damn seashell. This part of the guide is for players that want to clear the game in one playthrough. Specific achievements can be accessed from the index. Heavy spoilers, so skip it if you are only looking for some hints. The next section is for completing the game in one run, which I don't recommend. Unlocks: When the achievement is given to the player *There are 2 types of achievements in this game, those that unlock once accomplished, and those that unlock once the game is completed.*Įach achievement will have its own section with hints and solutions. I also want to take this opportunity to thank any players who've helped others, which in turn has helped me. This guide aims to help players by providing hints to accomplish all the achievements, with various degrees of spoilers. Trying to figure out the puzzles and taking in the art and music at your own pace is how the game is meant to be played. Welcome to the guide! *If you have not played the game yet I recommend doing so.
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